#include "colors.inc" #include "textures.inc" #include "woods.inc" #include "stones.inc" // Model created by TESSEL (http://web.uniovi.es/qcg/tessel/tessel.html): // (c) 1996-2005 V. Lua~na, Departamento de Quimica Fisica // Universidad de Oviedo, 33006-Oviedo, Spain // victor@carbono.quimica.uniovi.es // // B(OH)_3 // The figure will be centered on the origin of coordinates // and normalized to the range (-1,1) in the largest direction // Before that transformation, the geometry was: // Figure center of gravity: 0.00000 0.00000 0.00000 // Extension: 15.81868 15.81868 15.81868 #default { texture {finish{specular 1 roughness 0.001 reflection 0.4}}} #declare TBall = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TStk = texture {DMFWood4 scale 0.05 finish {Shiny}} #declare TPlh = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TGlass = texture {pigment {color Clear} finish {ambient 0.2 diffuse 0.15 specular 0.3 reflection 0.1 refraction 1 ior 1.05}} #declare Mol1 = union { sphere {< 0.0000, 0.0000, 0.0000>, 0.1491 texture {TBall pigment {color rgb <0.9000,0.8000,0.0000>}}} sphere {< 0.0000, 0.6218, 0.0000>, 0.1003 texture {TBall pigment {color rgb <1.0000,0.0000,0.0000>}}} sphere {< -0.5385, -0.3109, 0.0000>, 0.1003 texture {TBall pigment {color rgb <1.0000,0.0000,0.0000>}}} sphere {< 0.5385, -0.3109, 0.0000>, 0.1003 texture {TBall pigment {color rgb <1.0000,0.0000,0.0000>}}} sphere {< -0.3848, 0.8236, 0.0000>, 0.0860 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} sphere {< -0.5209, -0.7450, 0.0000>, 0.0860 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} sphere {< 0.9057, -0.0786, 0.0000>, 0.0860 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} cylinder {< 0.0000, 0.0000, 1.0000>, < 0.0000, 0.0000, -1.0000>, 0.0126 texture {TStk pigment {color rgb <0.9961,0.8398,0.0000>}}} cylinder {< 0.0000, 0.0000, 0.0000>, < 0.0000, 0.6218, 0.0000>, 0.0239 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0000, 0.0000, 0.0000>, < -0.5385, -0.3109, 0.0000>, 0.0239 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0000, 0.0000, 0.0000>, < 0.5385, -0.3109, 0.0000>, 0.0239 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0000, 0.6218, 0.0000>, < -0.3848, 0.8236, 0.0000>, 0.0239 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.5385, -0.3109, 0.0000>, < -0.5209, -0.7450, 0.0000>, 0.0239 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.5385, -0.3109, 0.0000>, < 0.9057, -0.0786, 0.0000>, 0.0239 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} union { triangle {< 0.0000, 1.0000, 0.0000>,< 0.1564, 0.9877, 0.0000>,< 0.3090, 0.9511, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.3090, 0.9511, 0.0000>,< 0.4540, 0.8910, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.4540, 0.8910, 0.0000>,< 0.5878, 0.8090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.5878, 0.8090, 0.0000>,< 0.7071, 0.7071, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.7071, 0.7071, 0.0000>,< 0.8090, 0.5878, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.8090, 0.5878, 0.0000>,< 0.8910, 0.4540, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.8910, 0.4540, 0.0000>,< 0.9511, 0.3090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.9511, 0.3090, 0.0000>,< 0.9877, 0.1564, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.9877, 0.1564, 0.0000>,< 1.0000, 0.0000, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 1.0000, 0.0000, 0.0000>,< 0.9877, -0.1564, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.9877, -0.1564, 0.0000>,< 0.9511, -0.3090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.9511, -0.3090, 0.0000>,< 0.8910, -0.4540, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.8910, -0.4540, 0.0000>,< 0.8090, -0.5878, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.8090, -0.5878, 0.0000>,< 0.7071, -0.7071, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.7071, -0.7071, 0.0000>,< 0.5878, -0.8090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.5878, -0.8090, 0.0000>,< 0.4540, -0.8910, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.4540, -0.8910, 0.0000>,< 0.3090, -0.9511, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.3090, -0.9511, 0.0000>,< 0.1564, -0.9877, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.1564, -0.9877, 0.0000>,< 0.0000, -1.0000, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< 0.0000, -1.0000, 0.0000>,< -0.1564, -0.9877, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.1564, -0.9877, 0.0000>,< -0.3090, -0.9511, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.3090, -0.9511, 0.0000>,< -0.4540, -0.8910, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.4540, -0.8910, 0.0000>,< -0.5878, -0.8090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.5878, -0.8090, 0.0000>,< -0.7071, -0.7071, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.7071, -0.7071, 0.0000>,< -0.8090, -0.5878, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.8090, -0.5878, 0.0000>,< -0.8910, -0.4540, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.8910, -0.4540, 0.0000>,< -0.9511, -0.3090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.9511, -0.3090, 0.0000>,< -0.9877, -0.1564, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.9877, -0.1564, 0.0000>,< -1.0000, 0.0000, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -1.0000, 0.0000, 0.0000>,< -0.9877, 0.1564, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.9877, 0.1564, 0.0000>,< -0.9511, 0.3090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.9511, 0.3090, 0.0000>,< -0.8910, 0.4540, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.8910, 0.4540, 0.0000>,< -0.8090, 0.5878, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.8090, 0.5878, 0.0000>,< -0.7071, 0.7071, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.7071, 0.7071, 0.0000>,< -0.5878, 0.8090, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.5878, 0.8090, 0.0000>,< -0.4540, 0.8910, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.4540, 0.8910, 0.0000>,< -0.3090, 0.9511, 0.0000> } triangle {< 0.0000, 1.0000, 0.0000>,< -0.3090, 0.9511, 0.0000>,< -0.1564, 0.9877, 0.0000> } texture {TGlass pigment {color rgbf <0.0000,0.3000,1.0000,0.3000>}} } } object {Mol1 rotate <0,0,0>} camera { location < 2.11347, 0.56630, 1.02029> sky < 0.00, 0.00, 1.00> up < 0.00, 0.00, 1.00> right < 1.00, 0.00, 0.00> direction < 0.00000, 1.00000, 0.00000> look_at < 0.00, 0.00, 0.00> } light_source {< 2.11347, 0.56630, 1.02029> color White} light_source {< 0.00000, 0.00000, 100.00000> color White} background {color rgb <0.6,0.9,0.8>}