#include "colors.inc" #include "textures.inc" #include "woods.inc" #include "stones.inc" // Model created by TESSEL (http://web.uniovi.es/qcg/tessel/tessel.html): // (c) 1996-2005 V. Lua~na, Departamento de Quimica Fisica // Universidad de Oviedo, 33006-Oviedo, Spain // victor@carbono.quimica.uniovi.es // // C8H4F4, 1,3,5,7-tetrafluorociclooctane (boat conformation) // The figure will be centered on the origin of coordinates // and normalized to the range (-1,1) in the largest direction // Before that transformation, the geometry was: // Figure center of gravity: 0.00000 0.00000 0.00000 // Extension: 20.25099 20.25099 11.87354 #default { texture {finish{specular 1 roughness 0.001 reflection 0.4}}} #declare TBall = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TStk = texture {DMFWood4 scale 0.05 finish {Shiny}} #declare TPlh = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TGlass = texture {pigment {color Clear} finish {ambient 0.2 diffuse 0.15 specular 0.3 reflection 0.1 refraction 1 ior 1.05}} #declare Mol1 = union { sphere {< 0.0000, 0.0000, 0.0000>, 0.0296 texture {TBall pigment {color rgb <0.2000,1.0000,0.8000>}}} sphere {< -0.4209, 0.4209, 0.1348>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< 0.0097, 0.5902, 0.1224>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< 0.4209, 0.4209, -0.1348>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< 0.5902, -0.0097, -0.1224>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< 0.4209, -0.4209, 0.1348>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< -0.0097, -0.5902, 0.1224>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< -0.4209, -0.4209, -0.1348>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< -0.5902, 0.0097, -0.1224>, 0.1036 texture {TBall pigment {color rgb <0.6000,0.6000,0.6000>}}} sphere {< -0.6828, 0.6129, 0.3277>, 0.0672 texture {TBall pigment {color rgb <0.0000,0.8000,0.0000>}}} sphere {< 0.6129, 0.6828, -0.3277>, 0.0672 texture {TBall pigment {color rgb <0.0000,0.8000,0.0000>}}} sphere {< 0.6828, -0.6129, 0.3277>, 0.0672 texture {TBall pigment {color rgb <0.0000,0.8000,0.0000>}}} sphere {< -0.6129, -0.6828, -0.3277>, 0.0672 texture {TBall pigment {color rgb <0.0000,0.8000,0.0000>}}} sphere {< 0.0974, 1.0000, 0.3563>, 0.0756 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} sphere {< 1.0000, -0.0974, -0.3563>, 0.0756 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} sphere {< -0.0974, -1.0000, 0.3563>, 0.0756 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} sphere {< -1.0000, 0.0974, -0.3563>, 0.0756 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} cylinder {< 0.0000, 0.0000, 0.5863>, < 0.0000, 0.0000, -0.5863>, 0.0079 texture {TStk pigment {color rgb <0.0000,0.4961,0.9961>}}} cylinder {< -0.4209, 0.4209, 0.1348>, < 0.0097, 0.5902, 0.1224>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.4209, 0.4209, 0.1348>, < -0.5902, 0.0097, -0.1224>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0097, 0.5902, 0.1224>, < 0.4209, 0.4209, -0.1348>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.4209, 0.4209, -0.1348>, < 0.5902, -0.0097, -0.1224>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.5902, -0.0097, -0.1224>, < 0.4209, -0.4209, 0.1348>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.4209, -0.4209, 0.1348>, < -0.0097, -0.5902, 0.1224>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.0097, -0.5902, 0.1224>, < -0.4209, -0.4209, -0.1348>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.4209, -0.4209, -0.1348>, < -0.5902, 0.0097, -0.1224>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.4209, 0.4209, 0.1348>, < -0.6828, 0.6129, 0.3277>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.4209, 0.4209, -0.1348>, < 0.6129, 0.6828, -0.3277>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.4209, -0.4209, 0.1348>, < 0.6828, -0.6129, 0.3277>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.4209, -0.4209, -0.1348>, < -0.6129, -0.6828, -0.3277>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0097, 0.5902, 0.1224>, < 0.0974, 1.0000, 0.3563>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.5902, -0.0097, -0.1224>, < 1.0000, -0.0974, -0.3563>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.0097, -0.5902, 0.1224>, < -0.0974, -1.0000, 0.3563>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.5902, 0.0097, -0.1224>, < -1.0000, 0.0974, -0.3563>, 0.0187 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} } object {Mol1 rotate <0,0,0>} camera { location < 6.23556, 2.26956, 1.17006> sky < 0.00, 0.00, 1.00> up < 0.00, 0.00, 1.00> right < 1.00, 0.00, 0.00> direction < 0.00000, 3.00000, 0.00000> look_at < 0.00, 0.00, 0.00> } light_source {< 6.23556, 2.26956, 1.17006> color White} light_source {< 0.00000, 0.00000, 100.00000> color White} background {color rgb <0.6,0.9,0.8>}