#include "colors.inc" #include "textures.inc" #include "woods.inc" #include "stones.inc" #max_trace_level 20 // Model created by TESSEL (http://web.uniovi.es/qcg/tessel/tessel.html): // (c) 1996-2005 V. Lua~na, Departamento de Quimica Fisica // Universidad de Oviedo, 33006-Oviedo, Spain // victor@carbono.quimica.uniovi.es // // C(NO_2)_3^{-1}. Trinitromethanide anion. // The figure will be centered on the origin of coordinates // and normalized to the range (-1,1) in the largest direction // Before that transformation, the geometry was: // Figure center of gravity: 0.00000 0.00000 0.00000 // Extension: 17.59828 15.54183 8.79914 #default { texture {finish{specular 1 roughness 0.001 reflection 0.4}}} #declare TBall = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TStk = texture {DMFWood4 scale 0.05 finish {Shiny}} #declare TPlh = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TGlass = texture {pigment {color Clear} finish {ambient 0.2 diffuse 0.15 specular 0.3 reflection 0.1 refraction 1 ior 1.05}} #declare mTx1 = texture { finish{specular 0.5 roughness 0.001 reflection 0.1}} #declare Mol1 = union { sphere {< 0.0000, 0.0000, 0.0000>, 0.1192 texture {TBall pigment {color rgb <0.5882,0.5882,0.5882>}}} sphere {< -0.2853, 0.4942, 0.0000>, 0.1185 texture {TBall pigment {color rgb <0.5608,0.5608,1.0000>}}} sphere {< -0.2853, -0.4942, 0.0000>, 0.1185 texture {TBall pigment {color rgb <0.5608,0.5608,1.0000>}}} sphere {< 0.5707, 0.0000, 0.0000>, 0.1185 texture {TBall pigment {color rgb <0.5608,0.5608,1.0000>}}} sphere {< -0.7271, 0.5070, 0.2020>, 0.0902 texture {TBall pigment {color rgb <0.9412,0.0000,0.0000>}}} sphere {< -0.0755, -0.8831, 0.2020>, 0.0902 texture {TBall pigment {color rgb <0.9412,0.0000,0.0000>}}} sphere {< 0.8026, -0.3762, -0.2020>, 0.0902 texture {TBall pigment {color rgb <0.9412,0.0000,0.0000>}}} sphere {< -0.0755, 0.8831, -0.2020>, 0.0902 texture {TBall pigment {color rgb <0.9412,0.0000,0.0000>}}} sphere {< -0.7271, -0.5070, -0.2020>, 0.0902 texture {TBall pigment {color rgb <0.9412,0.0000,0.0000>}}} sphere {< 0.8026, 0.3762, 0.2020>, 0.0902 texture {TBall pigment {color rgb <0.9412,0.0000,0.0000>}}} cylinder {< 0.5000, -0.8660, 0.0000>, < -0.5000, 0.8660, 0.0000>, 0.0114 texture {TStk pigment {color rgb <0.2461,0.8242,0.0156>}}} cylinder {< 1.0000, 0.0000, 0.0000>, < -1.0000, 0.0000, 0.0000>, 0.0114 texture {TStk pigment {color rgb <0.2461,0.8242,0.0156>}}} cylinder {< 0.0000, 0.0000, 0.5000>, < 0.0000, 0.0000, -0.5000>, 0.0114 texture {TStk pigment {color rgb <0.9961,0.8398,0.0000>}}} cylinder {< -0.5000, -0.8660, 0.0000>, < 0.5000, 0.8660, 0.0000>, 0.0114 texture {TStk pigment {color rgb <0.2461,0.8242,0.0156>}}} cylinder {< 0.0000, 0.0000, 0.0000>, < -0.2853, 0.4942, 0.0000>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0000, 0.0000, 0.0000>, < -0.2853, -0.4942, 0.0000>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0000, 0.0000, 0.0000>, < 0.5707, 0.0000, 0.0000>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.2853, 0.4942, 0.0000>, < -0.7271, 0.5070, 0.2020>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.2853, 0.4942, 0.0000>, < -0.0755, 0.8831, -0.2020>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.2853, -0.4942, 0.0000>, < -0.0755, -0.8831, 0.2020>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< -0.2853, -0.4942, 0.0000>, < -0.7271, -0.5070, -0.2020>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.5707, 0.0000, 0.0000>, < 0.8026, -0.3762, -0.2020>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.5707, 0.0000, 0.0000>, < 0.8026, 0.3762, 0.2020>, 0.0430 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} } object {Mol1 rotate <0,0,0>} camera { location < 2.71784, 0.47923, 1.93241> sky < 0.00, 0.00, 1.00> up < 0.00, 0.00, 1.00> right < 1.00, 0.00, 0.00> direction < 0.00000, 1.50000, 0.00000> look_at < 0.00, 0.00, 0.00> } light_source {< 2.71784, 0.47923, 1.93241> color White} light_source {< 0.00000, 0.00000, 100.00000> color White} background {color rgb <0.6,0.9,0.8>}