#include "colors.inc" #include "textures.inc" #include "woods.inc" #include "stones.inc" // Model created by TESSEL (http://web.uniovi.es/qcg/tessel/tessel.html): // (c) 1996-2005 V. Lua~na, Departamento de Quimica Fisica // Universidad de Oviedo, 33006-Oviedo, Spain // victor@carbono.quimica.uniovi.es // // H2O2 // The figure will be centered on the origin of coordinates // and normalized to the range (-1,1) in the largest direction // Before that transformation, the geometry was: // Figure center of gravity: 0.00000 0.00000 -0.08786 // Extension: 5.88725 6.39891 5.09368 #default { texture {finish{specular 1 roughness 0.001 reflection 0.4}}} #declare TBall = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TStk = texture {DMFWood4 scale 0.05 finish {Shiny}} #declare TPlh = texture { pigment {color Red} finish{specular 1 roughness 0.001 reflection 0.4}} #declare TGlass = texture {pigment {color Clear} finish {ambient 0.2 diffuse 0.15 specular 0.3 reflection 0.1 refraction 1 ior 1.05}} #declare Mol1 = union { sphere {< 0.0000, 0.8106, -0.0314>, 0.2481 texture {TBall pigment {color rgb <1.0000,0.0000,0.0000>}}} sphere {< 0.0000, -0.8106, -0.0314>, 0.2481 texture {TBall pigment {color rgb <1.0000,0.0000,0.0000>}}} sphere {< 0.9200, 1.0000, 0.4982>, 0.2126 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} sphere {< -0.9200, -1.0000, 0.4982>, 0.2126 texture {TBall pigment {color rgb <1.0000,1.0000,1.0000>}}} cylinder {< 0.0000, 0.0000, 0.7960>, < 0.0000, 0.0000, -0.7960>, 0.0313 texture {TStk pigment {color rgb <0.2461,0.8242,0.0156>}}} cylinder {< 0.0000, 0.8106, -0.0314>, < 0.9200, 1.0000, 0.4982>, 0.0591 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0000, -0.8106, -0.0314>, < -0.9200, -1.0000, 0.4982>, 0.0591 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} cylinder {< 0.0000, 0.8106, -0.0314>, < 0.0000, -0.8106, -0.0314>, 0.0591 texture {TStk pigment {color rgb <0.6000,0.6000,0.6000>}}} } object {Mol1 rotate <0,0,0>} camera { location < -0.88102, 4.99650, 2.36585> sky < 0.00, 0.00, 1.00> up < 0.00, 0.00, 1.00> right < 1.00, 0.00, 0.00> direction < 0.00000, 1.50000, 0.00000> look_at < 0.00, 0.00, 0.00> } light_source {< -0.88102, 4.99650, 2.36585> color White} light_source {< 0.00000, 0.00000, 100.00000> color White} background {color rgb <0.6,0.9,0.8>}